

Remove the enemies shields (preferably with an overcharged plasma pistol), and you then can finish them with a single headshot from a headshot weapon.Īssault rifle – 32/128: The assault rifle is the most accurate fully automatic weapon in Halo 4. You can also use headshot weapons up close, including against shielded enemies. This allows you to pick off enemies from a distance, which is usually the safest tactic on higher difficulties. Headshot weapons are the most accurate weapons in Halo 4 and they all have scopes. A single headshot to an unshielded enemy from a headshot weapon deals infinite damage, allowing you to easily kill any rank of enemy on any difficultly. “Headshot weapons” are a group of weapons with unique properties. These strategies do not necessarily apply when playing against human players in War Games. Notice that the strategies are intended for use against AI in Spartan Ops and Campaign. The x/y after each gun name refers to the ammo per magazine/maximum extra ammo. For the covenant and Promethean weapons, I have also provided the best strategies to overcome enemies with these weapons. We ask you to please add the template if there is a violation to this disclaimer within this page.Below I have described in detail all of the UNSC, covenant, and Promethean weapons, including when and how to use these weapons.

Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. D&D Wiki neither claims nor implies any rights to Halo copyrights, trademarks, or logos, nor any owned by Microsoft. This page may resemble content endorsed by, sponsored by, and/or affiliated with the Halo franchise, and/or include content directly affiliated with and/or owned by Microsoft.

away a creature is from the centre.īack to Main Page → 5e Homebrew → Equipment → Weapons In addition, creatures at the epicentre of the blast must make a DC 15 Dexterity saving throw or be knocked prone, with the DC decreasing by 5 for every 5 ft. For every 5ft these “secondary targets” are away from the initial target, they take two less damage dice. High Explosive Weaponry Each attack hits all creatures within 15ft of the target. Each shot uses 1/5 of a plasma cartridge. It is capable of taking down both heavily armoured vehicles and elite squads easily. The Grunts' prized weapon, the fuel rod cannon is effective as both an anti-vehicle and anti-infantry weapon. Type-33 Fuel Rod Cannon Martial Ranged Weapons WeaponĪmmunition (range 60/150), reload (5 shots), one handed, heavy
